30% of your total grade:
1. Game concept proposals will be submitted for review. 9-4-08
2. Selected winners will be chosen and teams will be formed around these proposals. 10-4-08
3. Teams will design and present a project plan and game design document. game design document due on this day -> 7-5-08
4. Teams will work on creating a game following the project plan and design document.
5. Progress critiques will review early game development.
6. Beta tests will be reviewed for assessing game development.
7. Final presentations of games will be shown in class.
8. Post production, packaging and distribution.
Hand-in all work: publish parts of your game to the web; document your research to your blog; turn in a group DVD containing all documents related to the creation of the game including the final working game file(s). The DVD should contain folders named after each team member and each of these folders should contain the work done by that person. Collaborative files should go in a folder named “collaborative Files” with a READ_ME.TXT file describing the breakdown of work in such cases. All formal proposals, game descriptions, and other writing must be in PDF format.
10% Blog Hand-In:
Each part of this project must be uploaded to your blog using clear and concise entry headings.
Your blog will serve more than just an organization and presentation tool for your project – use it to fully describe your research and production processes for all phases of your project. Think of your blog as a ‘hand-in’ basket: If it isn’t on your blog, it won’t be graded.
Objective: The professional world, especially the gaming industry, is an environment of collaboration. It is also an incredibly competitive area, where only a small fraction of projects with serious investment are ever brought to market and/or generate a profit. Given these facts, this project is designed to help bring students up and over the bar that is currently set within the industry: how can we think 2 steps ahead of what is already known? And how can you work together within a group dynamic to produce creatively fungible solutions for the next wave of digital games?. In addition to producing a complete game, evaluations will be based on individual effort, creativity and level of professionalism. . Project due Wednesday, June 18.